About This Game Do you want to craft magnificent blades and brew powerful concoctions for local adventurers? If the answer is yes - and why wouldn't it be? - the position of local trainee Alchemist-blacksmith has just become available, thanks to a staffing grievance from the resident dragon who decided to e͞at̷ o̶u̵r̀ ̧las̕t͟ ̕trainee̸. Please see below for more details on the J̴̨̧͚̳̩̙͉̫̮̲̲̖̖̻̙͚ͅǪ̷͙̦͔̱͡B̵̨̘͕͉̱̻̣̬͔̱̣̰̫͔̀͘ ̶̛͕͉͙͙̦̰̫̬̪̙̭̹̤̖́͟R͡͏͇̜̲̮̫̞̠̘̞̲̻̥̜͎̱̞͚ͅÒ̷̡̲̪̱̬̞̘͓̻͈̹̗͕̼̬͕̣̀͟ͅL̵͖̭͖̦̤͕̠͟ͅE҉̸̛͔̲̥́As the local blacksmith you'll be trusted by hundreds of adventurers to provide them with powerful and reasonably priced swords. Adventurers will rush to your stall asking you to craft something as simple as an iron PlainGru sword... What, you'd think you'd be ready to craft a frizzy dragonbone JagMar sword? Of course not, you build up to that! The last trainee we took on that attempted to create a frizzy dragonbone JagMar sword now requires a bag to poop in... Yes, to P̨͠͏̵̮̱͇̬͉̯̙͇̦̥̣̻̣͇͞O͍̹͈̲̣͇̕͞͝͝O͏̘̖̗̤̞̺ͅP͏̸̰͈̖̻̣̹̮̲͇̠̭̤!͏͇͕̩̫̱̼̜̯̹̯̲͚̣͈͎̕ͅThe cauldron is a beautiful tool for every alchemist. You can create some pretty potent concoctions with this bad boy. I would know, I spent a good time in my college years creating several cheeky potions as a prank. Good times.... Anyway, With the cauldron you'll need to mix a selection of herbs in order to create useable items like health potions or to charge up enchantment stones.What are enchantment stones? Well, they are stones that have properties to enchant things. It's not rocket science, i mean er witchcraft, well, maybe it is... Anyway! The enchantment stones can be used on swords and daggers to give them brand new properties like fire and ice. Simply etch an engraving on the sword or dagger you wish to enchant (I tend to use a variety of obscenities in various languages) and then rub the enchantment stone across the dagger until it glows. Job done! You'll have a legendary enchanted sword fit for any adventurer. Just be careful where you wave those stones, we will not be responsible for any third degree burns caused by the use of Enchantment stones.More often than not, the local adventurers do not maintain their blades. This leads to an adventurer running to their mommy from even the puniest of beasts with a few dozen bruises. These adventurers need someone to repair their blades so that they may return once more to defeat the foe that made them look foolish and try to claw back any shred of dignity. Repair their blades using the forge, anvil and hammer. Remember, an adventurer with a broken blade is a poor sorry excuse of a man so treat them with kindness and respect... After they leave and pay for your services you have our permission to snigger or chuckle at their shocking negligence of weapon preservation.VIRTUAL REALITYCraft Keep makes use of the Valve HTC Vive’s motion controller capabilities and uses room scale. We’ve been having great fun in the environment and really can’t wait to see players enjoying the game with this tech.Other Titles From Excaliburhttps://store.steampowered.com/app/605740/Flashing_Lights__Police_Fire_EMS/ 6d5b4406ea Title: Craft Keep VRGenre: Adventure, Simulation, StrategyDeveloper:Strange FirePublisher:Excalibur GamesRelease Date: 21 Apr, 2017 Craft Keep VR Ativador Download [key Serial Number] Abandoned. Just like they abandoned their other 2 games just to make a cash-grab copy.There really isn't any content either in the game either. You learn the game in maybe 30 minutes, and then it's just a question about grinding and doing the same thing a ton of times.. This game had some good potential, and I had been excited for it for ages. I absolutely love medieval\/renaissance themes, especially those pertaining to blacksmithing, so you can see why I'd be excited for a blacksmithing VR game. However, there are quite a few problems I have with the game now that I've played it.I play on Oculus, to which the controllers have sticks, and the movement does not take advantage of this at all. You are stuck to point-and-teleport, something that quickly becomes annoying whilst you're navigating your workshop. The workshop is too big to navigate in the relatively decent space I have (8 x 5 feet) so I am forced to use this teleport function. Oh, and there isn't any option to use either stick for turning. You are locked in place and have to rely on turning physically constantly, something that isn't intuitive when using a wired VR headset.Another problem is the way grabbing works. The hands feel a bit weird in-game, but it wasn't something I couldn't get used to. However, the real problem lies in picking things up. When you go to pick up objects at a distance, you are to point at them - and then press grab. But you have to release the point button first (the button that brings the object close to you in the first place) and if you don't, the sound effect for pulling it repeats until you either drop the object or grab it. Again, the difficulty with grabbing the object lies in the fact you have to stop pulling it towards you first - and you'll likely drop the object on the ground before you can grab it.NPCs tend to glitch out, running in place or acting aloof in various ways. Something I could deal with if the game wasn't already infuriating me by this point. Plus, the game is just grindy and the mechanics not very polished. If you've ever played Puzzle Forge 2 on your phone, then you could know how a blacksmith shop game could work good (though this may be a bad comparison since that game in particular is not VR) but I guess it is how it is. Overall, I'd like to love this game. But it is just too annoying to play. Hopefully they can polish this stuff up and update it later, and if they do, I'll rewrite my review. But for now, I can't recommend the game.. A good game but it is definitely meant for people with really open play space I have hit my walls and other parts of my area this game would really benefit with comfort turning and movement but it came out a while ago so I don't have much hope
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