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Three Fourths Home: Extended Edition Full Crack [Xforce]





















































About This Game In her mid-20's, Kelly has been forced to move back to Nebraska. Back to that flat expanse, that seemingly endless sea of rustling cornstalks peppered by rusty silos and rustier towns. A typically intense Midwestern storm is approaching while Kelly is out; she needs to get home. Three Fourths Home is a visual short story in which you assume the role of Kelly during her drive through the storm. In the 20 miles between her grandparents' crumbling barn and her parents' home, she receives a phone call from her mother. While driving through a stylized representation of rural Nebraska, you must navigate an extended conversation between Kelly and her parents and younger brother.Three Fourths Home takes a look into a specific moment of these characters' lives and their relationships with one another. The narrative touches on a variety of issues affecting Kelly and her family, including disability, adulthood, and familial obligation.GameplayAs a visual short story, dialogue choice is the primary focus of Three Fourths Home. Between the main game and the epilogue, nearly 800 unique dialogue choices shade the story differently based on how you play. In addition to dialogue choice, you must also keep driving in order to keep the conversation going. Stop, and time slows to a crawl. Kelly has to move forward in order to get home.New to the Extended EditionFor its Steam release, Three Fourths Home: Extended Edition includes an expanded edit of the initial release as well as several new elements, including a new epilogue in addition to a number of extra features. Epilogue: Idling in the RubbleSet at a bus stop in snowy Minnesota, Idling in the Rubble follows another conversation that Kelly has with her mother. The 20-30 minute experience delves into Kelly's past, examining her reasons for moving back to Nebraska and her internal struggle following the events of the main game.Extra FeaturesRadioListen to the soundtrack by Neutrino EffectStoriesFour new stories penned by Kelly's younger brother, BenPhotosTake a look through Kelly's final project for her college photography class 1075eedd30 Title: Three Fourths Home: Extended EditionGenre: Adventure, IndieDeveloper:[bracket]gamesPublisher:DigeratiRelease Date: 20 Mar, 2015 Three Fourths Home: Extended Edition Full Crack [Xforce] Three Fourths Home isn't a game about coming home and not wanting to be there. Three Fourths Home is a game about holding right. Three Fourths Home is a tight little (emphasis on the little) visual novel about post-college woman who comes home and doesn't want to be there. As someone who typically loves the not-video game genre with things like Gone Home and the Beginners Guide this is probably the first time I ever questioned where a game like this was worth the purchase. The visuals are actually interesting even if they are a little static and the sound design is spot-on, placing you in a car ride during a rain storm but it's actually the narrative that was the biggest let down of the game. The subject of having to return from school, back to a small town and back to living with your parents is a story that's becoming more and more real for a lot of people and something video games haven't really tackled. And the portrayal of this feels honest. There's a contrained politeness from the main character when she's talking to her mom and dad but that's where it ends. The story's told through a series of phone calls between the main character and her family but it feels limited and constrained. Characters can only really stress how dangerous a storm is until it gets VERY stale and where we're meant to read into what's not being said and extrapolate and think about the situations, what we find feels shallow and a little predictable.. It wasn't very fun, but I didn't expect it to be for a game about those awkward phonecalls to parents. I finished it in about an hour, but it was a bittersweet hour for me.Three Fourths Home (Extended Edition) comes in two parts. The main story and an epilogue, the latter not being in the initial release. Strangely, the epilogue had a harder emotional impact on me, but even if it didn't, the Extended Edition only costs an extra 2 bucks. Chump change I don't mind giving to have the whole unadulterated experience.As a story, it's best for those who are currently going through or have recently gone through their coming of age, for it thematically focuses on matters of family and the young adult's fears for the future, stuff not normally dealt with in a medium that is well-known for escapism. So as a game, it's definitely far from the norm, and whether or not that's a good thing will depend on how receptive you are to the idea of reading about the realities of relationships and growing up. Some reviewers think that more games like this are needed. Others think games should just keep being what they've always been about. I think it would be wiser to maintain an open mind when browsing the store page. Opinions are always subject to change as time goes on. The game scorned today for its complete lack of 'gameplay' might become the game desired for its contextual significance tomorrow. Food for thought.On a closing note, I have 52 games on this account at the time of writing this. This is the first one I've reviewed, because unlike the others, many of which are excellent, memorable and purchased in good faith and without regret, this one was all that and more for it struck all the right chords within me. So I recommend you buy it and play to the end just to see if it might do the same for you. And if it doesn't, the refund option will still be there, and you'll have only lost an hour. But it'll be an hour in the world of someone who you might just end up becoming one stormy morning.. very little action with few tasks. Basic hold arrow and tap space to advance storyline or use controller buttons. Deep thunderstorm great with headphones or good desk speakers with bass sound. OK graphic novel.. Three Fourths Home is a story based game. It's storming, and you are driving your car through the Nebraska landscape on the way home while having a conversation on the cell phone w\/ your parents and brother (conversation in text on the screen). As you drive through the storm you get to know the family's problems and perhaps identify w\/ a young adult who's trying to strike out in life for the first time. The Extended Edition added some new elements to the game, such as the epilogue, an extra scene and the new save system. Overall a good addition to the main game itself, and the epilogue also sheds some light to the main character's past.Note, this is not a game as much as it is a multimedia presentation w\/ a few user interface controls. It has a good story, the art design is nice, and the visuals and sounds create a nice atmosphere, but there's not a lot beyond that. If this story appeals to you go for it, but understand there's not really gameplay as much as reading the story and watching how the visuals interact w\/ the story that's happening. It's targeted to a specific audience. For me, it is art, but it lacks some depth either in the gameplay and plot. The gameplay is fairly simple, all you have to do is simply holding down the Right Trigger button to drive\/walk forward (or the right directional key on the keyboard) and then selecting options in order to take part in a telephone conversation. There is not much to do beside that, and I have to wonder why they'd bother adding the button for the wiper, also for the horn. Through the entire time I was driving really slow, afraid I might hit something on the road but nothing really happens.To sum it up, I was curious about the title, and thought it was well done, but at the same time it won't leave me thinking about it after I've seen it. I'm always happy to try games that do something a bit different, and I appreciate the idea behind the game, but at an hour in length (the rest is used for achievement) and no real resolution to anything my first thought upon seeing the credits role was 'is that it?' Despite the lack of a gameplay, I still recommend this based from my experience with the game, and if you're curious about it, it's a good experience for what it is.. To me, this game basically felt like Twine done well and interestingly. It successfully builds the mood it's portraying, thanks to clever use of simple controls and visuals. I wouldn't necessarily recommend it to just anyone, but I see it as a case study in the genre.. I liked the story, the visual part and music are great. The game is very unusual, simple and deep at the same time. Not just to relax, but to think, also.. Three Fourths Home is a short, read-heavy experience that reflects on life when it doesn't turn out so well, and hits that mark pretty spot on. With that said, the game might not be for everyone; it is pretty much all about the dialogue, with few substantial changes to the environment and few controls (plus the fact that they really should've made a toggle option for driving - you can only hold D for so long). However, if you allow yourself to take in the story, to explore the different options in the dialogue tree and learn about the family, it turns out to be a really gripping tale with some great detailing. The way the backgrounds follows the story (your character says "I'm at the highschool" and it appears in the background, for instance) is also beautiful and is very much served by the scaled down aesthetic, as it really is noticable when something appears.And then we have the Epilogue, which is a must-play when you've finished the game. While the main game has the plot and the overall story interactions, this is where the heart of the game really lies - at least in my opinion. It hits every beat supremely well and illustrates the main character's feelings in a way that is both artistic and yet very clear (at least for someone who has gone through similar things). The main game is good, but the epilogue elevates the experience in a way to make it great, and with some side content that actually adds to the story and the themes, Three Fourths Home actually manages to become something unique.If you're looking for a good story with poignancy, I suggest you give this game a try. It will probably be worth your while.. I do enjoy reading, art, and story-telling in games: Zach Sandford created a pretty cool visual novel. The silohuette art style is cool, but plays a near-passive atmospheric role to the story, as did the background sounds and music. The writing was impeccable and the characters are all unique with the dialogue portraying their personalities very well.The extra content - short stories, music, and art - is a really nice addition, too.I have two very minor issues with the game: 1) The grey text on a white background is a little difficult to read2) My arm started to ache by having to hold down the key to drive (maybe I'm an idiot and didn't see an auto-drive key in the settings?)Overall, it's really good to see more literature games and I'm glad I spent the \u00a34.50 on it.. A must-play for anyone who's ever been trapped between the freedom of young adulthood and the guilt of familial duty. It was less interactive than I'd anticipated and the dialogue got a little heavy-handed at times but overall a solid game worthy of the attention it received.. To quote some of the bonus material under the main menu:"[...] Your choices (location, titling, ordering) feel rushed, or even derivative. Possibly even pretentious. BUT! [...] the subject matter you've chosen has the potential to be very interesting. For some reason, this project manages to be better than the sum of its parts."The artist behind Three Fourths Home has crafted something lovely: it could just be me, but I found its exploration of time past intriguing and heartrending. Like Kelly's photography professor, I find myself willing to give this game a good 70\/100 - it has its shortcomings, but it feels like a great game.

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